Raj on July 30th, 2008

I’ve just posted a tutorial on creating a 2D camera for XNA. The XNA2dCamera class provides a clean, simple interface to camera functionality in 2-D games. It handles translation, rotation, and scaling/zoom with ease. Most importantly, the class is graphics-engine agnostic, so it can be used for platformer engines, puzzle game engines, and isometric engines.
The [...]

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